Wiki Categories

Browse every Merge a Nuke wiki category: nukes, gamepasses, upgrades, maps, enemies, and events.

Nukes & Arsenal

The Merge a Nuke arsenal scales on a strict base-2 exponential curve. Two identical nukes merge into the next tier, doubling in value with every step. This page documents every named and unnamed nuke tier, with damage values and unlock requirements verified through gameplay captures.

Open Nukes

Gamepasses

Merge a Nuke's monetization is unusually restrained. The dev team removed the x2 Cash and Skip Cooldown passes to prevent hyperinflation. What remains is a small, well-priced set focused on time-saving and risk reduction.

Open Gamepasses

Base Upgrades

Upgrades are the only meaningful capital sinks in Merge a Nuke. Players must choose between linear (Max Spawn) and exponential (Spawn Tier) investments, and the optimization is non-trivial.

Open Upgrades

Maps & Zones

Maps define where each gameplay loop happens. The merge board is universal, but city raids and rival base strikes happen in distinct zones.

Open Maps

Enemies & Targets

Merge a Nuke has no traditional mob NPCs. Enemies are abstract targets: the city (PvE cash sponge), rival bases (PvP threat), and your own cooldowns (time gate).

Open Enemies

Events

Events in Merge a Nuke are tied to the dev team's weekly update rhythm. Each Friday brings balance tuning, new codes, and occasional limited-time raid bonuses.

Open Events