8 Nuke
Baseline 1-step nuke. Negligible late-game value but essential for understanding the 2:1 merge ratio.
The Merge a Nuke arsenal scales on a strict base-2 exponential curve. Two identical nukes merge into the next tier, doubling in value with every step. This page documents every named and unnamed nuke tier, with damage values and unlock requirements verified through gameplay captures.
Baseline 1-step nuke. Negligible late-game value but essential for understanding the 2:1 merge ratio.
Generates exactly $16/sec passively. The first nuke tier where passive yield is meaningful.
Generates exactly $64/sec passively. Doubles the 16x Nuke yield on each spawn tick.
Primary transitional asset crossing the 1M value threshold. Names start to appear at this tier.
First major named nuke. Visual upgrade marks a clear progression point for grinders.
High-value mid-game named nuke with complex nomenclature. Bridge toward billion tiers.
Bridges the economy into logarithmic scaling. Required stepping stone toward trillions.
Generates exactly 600 Billion cash per tick passively — first asset with quad-tier yields.
First nuke to deal Quantillion-tier damage. Late-game staple for city raids.
Named late-game nuke generating 20 Quantillion cash/tick and dealing 3.52 Quantillion damage.
Exact 2x scaling from Turquoise Mamba. 7.04 Quantillion damage per strike.
Apex-tier nuke dealing 450 Quantillion damage per strike. The realistic PvP one-shot threshold.
Absolute max-tier weapon. 1.8 Quintillion damage per strike. Wins the city raid and wipes unprotected boards.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link nukes entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.