Nukes & Arsenal

The Merge a Nuke arsenal scales on a strict base-2 exponential curve. Two identical nukes merge into the next tier, doubling in value with every step. This page documents every named and unnamed nuke tier, with damage values and unlock requirements verified through gameplay captures.

BBase

8 Nuke

Baseline 1-step nuke. Negligible late-game value but essential for understanding the 2:1 merge ratio.

RoleStarter
TypeTier 1
ObtainAuto-spawn
Best ForLearning merge mechanics
Spawn (auto)MergeDetonate
BCommon

16x Nuke

Generates exactly $16/sec passively. The first nuke tier where passive yield is meaningful.

RoleStarter
TypeTier 2
ObtainAuto-spawn after merge
Best ForPassive cash at $16/sec
$16/sec passiveMerge
BCommon

64x Nuke

Generates exactly $64/sec passively. Doubles the 16x Nuke yield on each spawn tick.

RoleStarter
TypeTier 3
ObtainAuto-spawn after merge
Best ForPassive cash at $64/sec
$64/sec passiveMerge
ARare

1 Million Nuke

Primary transitional asset crossing the 1M value threshold. Names start to appear at this tier.

RoleMid Game
TypeTier 4
ObtainAuto-spawn at higher Spawn Tier
Best ForFirst meaningful capital push
1M yieldMerge
AEpic

Big Bertha

First major named nuke. Visual upgrade marks a clear progression point for grinders.

RoleMid Game
TypeTier 5
ObtainAuto-spawn
Best ForMid-game psychological milestone
Named visualMerge
AEpic

260M Oblivion Maestro

High-value mid-game named nuke with complex nomenclature. Bridge toward billion tiers.

RoleMid Game
TypeTier 6
ObtainAuto-spawn
Best ForHigh-value mid-game asset
260M yieldNamed visual
SLegendary

Billion Nuke

Bridges the economy into logarithmic scaling. Required stepping stone toward trillions.

RoleLate Mid
TypeTier 7
ObtainAuto-spawn at higher Spawn Tier
Best ForFirst billion-tier yield
1B yieldMerge
SLegendary

2 Billion Nuke

Generates exactly 600 Billion cash per tick passively — first asset with quad-tier yields.

RoleLate Mid
TypeTier 8
ObtainAuto-spawn
Best For600B cash/tick passive
600B/tickMerge
S+Legendary

7 Trillion Nuke

First nuke to deal Quantillion-tier damage. Late-game staple for city raids.

RoleLate Game
TypeTier 9
ObtainAuto-spawn
Best For1.76 Quantillion detonation damage
1.76 QA dmgCash yield
S+Mythical

Turquoise Mamba

Named late-game nuke generating 20 Quantillion cash/tick and dealing 3.52 Quantillion damage.

RoleLate Game
TypeTier 10
ObtainAuto-spawn
Best For20 Quantillion/tick + 3.52 QA dmg
20 QA/tick3.52 QA dmg
S+Mythical

Echo of the First Dawn

Exact 2x scaling from Turquoise Mamba. 7.04 Quantillion damage per strike.

RoleLate Game
TypeTier 11
ObtainAuto-spawn
Best For7.04 Quantillion detonation damage
7.04 QA dmgMerge
S+Mythical

Auroric Requiem

Apex-tier nuke dealing 450 Quantillion damage per strike. The realistic PvP one-shot threshold.

RoleApex
TypeApex Tier
ObtainLate Rebirth drops
Best For450 Quantillion detonation damage
450 QA dmgCash yield
S+Mythical

Missile of All That Never Was

Absolute max-tier weapon. 1.8 Quintillion damage per strike. Wins the city raid and wipes unprotected boards.

RoleTerminal
TypeTerminal Tier
ObtainEndgame Rebirth
Best For1.8 Quintillion terminal damage
1.8 Qi dmgCash yield

Data Quality Notes

Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.

Source fields

Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.

Internal links

Link nukes entries to matching builds, boss routes, and guide sections.

Update rhythm

Keep tier values and obtain methods current after each game update.